#include "BaloonCrush.h"
#include "Resources.h"
#include "Sprite.h"
#include "Engine.h"

using namespace std;
//generates new game from engine
int main(int argc, char* argv[])
{
	
	Component* comp = new Component();
	BaloonCrush* g = new BaloonCrush();

	Engine::GetInstance()->Start();

	delete comp;
	delete g;
	return 0;

}

